Town+Meeting+Activity

==**You will assume roles of historical figures and re-create a 1776 colonial town meeting at which you will debate whether to declare independence from Britain. Loyalists and Patriots will try to persuade Neutralists to join their cause.**==


 * Loyalists and Patriots** must prepare for the town meeting the following.
 * **Nameplates**: Must display character's name in large, easy to read lettering. Must contain a quotation that represents the characters view on independence. Will be affixed to your desk during town meeting.
 * **Propaganda**: Must communicate key beliefs held by your character. Must use striking graphics and/or clever slogan to influence and sway Neutralists. Must be visible from 3 meters away.
 * **Key Ideas**: List 3-5 key ideas supporting your character's view on independence**.** Written on the back of the propaganda. Must be used in short speeches your character will give during the town meeting.

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 * Neutralists** must prepare for the town meeting the following.
 * **Nameplates**: Must display character's name in large, easy to read lettering. Must contain a quotation that represents why the character is neutral. Will be affixed to your desk during town meeting.
 * **Two-Sided Loyalist/Patriot sign**: Must create simple, visually appealing graphic symbols for Loyalists and Patriots on either side of a large piece of paper. Will be used to indicate which way a neutralist is being swayed during the town meeting. Must be visible from 3 meters away.
 * **Key questions**: Must prepare at least three questions to ask each side during the town meeting. For example, Neutralists might ask Patriots, "If the colonies declare independence, how will they govern themselves?" Neutralists might ask Loyalists, "Don't you think taxation without representation is unfair?"